I’m actively
seeking Junior C#/C++ related positions.
If you are looking for a dedicated and passionate programmer
to join your team, feel free to reach out!
Developed networked gameplay features using Photon Fusion.
Developed UI using MVVM pattern.
Proposed new ideas based on the community feedback.
Worked closely with Audio department implementing lots of sounds in the game.
Worked closely with Art department to ensure implemented UI and features are inline with the game visuals.
Tackled bug fixes to ensure project quality during Roadside Research Demo and Early Access releases: 9.3k concurrent users on Steam (19k including Xbox) with 86% positive reviews.
Education
Howest - Digital Arts and Entertainment
Degree: Bachelor's degree, Game Development
-
|Grade: Cum Laude
Activities and achievements
Game Development World Championship "Best Student Game" finalist.
2x The Rookies "Best Student Game" finalist.
Worked in 2 group projects and three game jams.
Built a small 2D game engine in C++ (DigDug and Galaga remakes).
Built a renderer using the Vulkan API.
Graduation topic: dynamic pricing algorithms for in-game market manipulation prevention.
Completed game design, applied math and physics, Maya/Houdini 3D modelling, and 2D art courses.
Kharkiv General School of I-III Level N150
Degree: High School Diploma with distinction
-
|Average Mark: 11.6/12 (~96%)
Activities and achievements
Scholarship: "Best student of an educational institution".
Young Inventors Competition: 2x first place and 1x second place.
Young Physicist Competition: third place.
Physics Olympiad: multiple third-place finishes.
Informatics Olympiad: first and second place finishes.